Simulation.Species Class Reference

A species is a set of needs. For example zombies might only have the 'Hunger' need, whereas humans furthermore have a 'Social' need. More...

Public Member Functions

 Species (string name, List< string > needs)
 Construct a new species More...
 

Public Attributes

string speciesName
 The unique name of the need. Identifier. More...
 
List< string > needs
 The set of needs that defines this species. More...
 

Detailed Description

A species is a set of needs. For example zombies might only have the 'Hunger' need, whereas humans furthermore have a 'Social' need.

Constructor & Destructor Documentation

Simulation.Species.Species ( string  name,
List< string >  needs 
)

Construct a new species

Parameters
nameThe unique name of the need. Identifier.
needsThe set of needs that defines this species

Member Data Documentation

List<string> Simulation.Species.needs

The set of needs that defines this species.

string Simulation.Species.speciesName

The unique name of the need. Identifier.


The documentation for this class was generated from the following file:
  • Species.cs