Simulation.GeneralSettings Class Reference

A number of values used as configuration of the simulation and editor. More...

Properties

static Color SlotColor [get]
 The standard color of a slot being drawn in the scene view. More...
 
static Color AuctionableSlotColor [get]
 If a slot can be auctioned, that is offered to agents, this color is available. More...
 
static Color BlockedSlotColor [get]
 If the slot is blocked it is drawn in this color. More...
 
static Color ReservedSlotColor [get]
 The color of a currently reserved slot. More...
 
static Color ReadyCharacterSlotColor [get]
 Whether a character is at the slot and ready to participate. More...
 
static float SlotRepresentationRadius [get]
 The radius of the circle or sphere around a slot postion. More...
 
static float SlotRepresentationHandleRadius [get]
 The radius/size of the handle of a slot. More...
 
static string DefaultNeedName [get]
 Default value for newly created needs. The name of the need. More...
 
static float DefaultNeedMinValue [get]
 Default value for newly created needs. Need satisfaction can not be below this value. More...
 
static float DefaultNeedMaxValue [get]
 Default value for newly created needs. Need satisfaction can not be above this value. More...
 
static float DefaultNeedCriticalState [get]
 Default value for newly created needs. Below this value the need is considered to be in a critical state. More...
 
static float DefaultNeedSatisfiedState [get]
 Default value for newly created needs. Above this value the need is considered to be in a satisfied state. More...
 
static float DefaultNeedChangePerSecondRate [get]
 Default value for newly created needs. At which rate needs become unsatisfied over time More...
 

Detailed Description

A number of values used as configuration of the simulation and editor.

Property Documentation

Color Simulation.GeneralSettings.AuctionableSlotColor
staticget

If a slot can be auctioned, that is offered to agents, this color is available.

Color Simulation.GeneralSettings.BlockedSlotColor
staticget

If the slot is blocked it is drawn in this color.

float Simulation.GeneralSettings.DefaultNeedChangePerSecondRate
staticget

Default value for newly created needs. At which rate needs become unsatisfied over time

float Simulation.GeneralSettings.DefaultNeedCriticalState
staticget

Default value for newly created needs. Below this value the need is considered to be in a critical state.

float Simulation.GeneralSettings.DefaultNeedMaxValue
staticget

Default value for newly created needs. Need satisfaction can not be above this value.

float Simulation.GeneralSettings.DefaultNeedMinValue
staticget

Default value for newly created needs. Need satisfaction can not be below this value.

string Simulation.GeneralSettings.DefaultNeedName
staticget

Default value for newly created needs. The name of the need.

float Simulation.GeneralSettings.DefaultNeedSatisfiedState
staticget

Default value for newly created needs. Above this value the need is considered to be in a satisfied state.

Color Simulation.GeneralSettings.ReadyCharacterSlotColor
staticget

Whether a character is at the slot and ready to participate.

Color Simulation.GeneralSettings.ReservedSlotColor
staticget

The color of a currently reserved slot.

Color Simulation.GeneralSettings.SlotColor
staticget

The standard color of a slot being drawn in the scene view.

float Simulation.GeneralSettings.SlotRepresentationHandleRadius
staticget

The radius/size of the handle of a slot.

float Simulation.GeneralSettings.SlotRepresentationRadius
staticget

The radius of the circle or sphere around a slot postion.


The documentation for this class was generated from the following file:
  • GeneralSettings.cs