NEEDSIMSampleSceneScripts.TimeSystem Class Reference

This example uses arrays with 24 values each to modify how behaviors are evaluated at a specific time of day. This class works with Value Oriented behaviors, not with Goal Oriented behaviors, because it relies on the fact that all opportunities to satisfy needs are evaluated, not only the opportunities that can satisfy the need of the current goal. More...

Inherits MonoBehaviour.

Detailed Description

This example uses arrays with 24 values each to modify how behaviors are evaluated at a specific time of day. This class works with Value Oriented behaviors, not with Goal Oriented behaviors, because it relies on the fact that all opportunities to satisfy needs are evaluated, not only the opportunities that can satisfy the need of the current goal.


The documentation for this class was generated from the following file:
  • TimeSystem.cs