NEEDSIMSampleSceneScripts.SpawnBedsManager Class Reference

This example shows how you could spawn all the objects and agents procedurally. More...

Inherits MonoBehaviour.

Public Member Functions

void SpawnBed ()
 Create an instance of a bed, add it to the simulation, and translate it to the right position. More...
 
void DestroyBed ()
 Destroy an instance of a bed. More...
 

Detailed Description

This example shows how you could spawn all the objects and agents procedurally.

Member Function Documentation

void NEEDSIMSampleSceneScripts.SpawnBedsManager.DestroyBed ( )

Destroy an instance of a bed.

void NEEDSIMSampleSceneScripts.SpawnBedsManager.SpawnBed ( )

Create an instance of a bed, add it to the simulation, and translate it to the right position.


The documentation for this class was generated from the following file:
  • SpawnBedsManager.cs