|
This example shows how you could spawn all the objects and agents procedurally. More...
Inherits MonoBehaviour.
Public Member Functions | |
void | SpawnBed () |
Create an instance of a bed, add it to the simulation, and translate it to the right position. More... | |
void | DestroyBed () |
Destroy an instance of a bed. More... | |
This example shows how you could spawn all the objects and agents procedurally.
void NEEDSIMSampleSceneScripts.SpawnBedsManager.DestroyBed | ( | ) |
Destroy an instance of a bed.
void NEEDSIMSampleSceneScripts.SpawnBedsManager.SpawnBed | ( | ) |
Create an instance of a bed, add it to the simulation, and translate it to the right position.