NEEDSIM.ChaseSlot Class Reference

This is an example for how a chasing behavior could be implemented in NEEDSIM Life simulation. For a specific game better solutions might be desirable. More...

Inheritance diagram for NEEDSIM.ChaseSlot:
NEEDSIM.Action

Public Member Functions

override Action.Result Run ()
 Go to the slot that has been given to the agent. More...
 

Detailed Description

This is an example for how a chasing behavior could be implemented in NEEDSIM Life simulation. For a specific game better solutions might be desirable.

Member Function Documentation

override Action.Result NEEDSIM.ChaseSlot.Run ( )
virtual

Go to the slot that has been given to the agent.

Returns
Running as long as on the way. Success upon arrival.

Implements NEEDSIM.Action.


The documentation for this class was generated from the following file:
  • ChaseSlot.cs